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“我要验牌”很火吗?我特意写了个Shader去验...

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WebGL model view projection

This article explores how to take data within a WebGL project, and project it into the proper spaces to display it on the screen. It assumes a knowledge of basic matrix math using translation, scale, and rotation matrices. It explains the three core matrices that are typically used when composing a 3D scene: the model, view and projection matrices.
developer.mozilla.org

【API 进阶之路】做 OCR 文字识别,谁说必须要有 AI 工程师? - 华为云开发者社区的个人空间 - OSCHINA - 中文开源技术交流社区

摘要:有些功能还真不能光凭自己的直觉和认识,来自一线的声音才是最真实的用户需求。比方说名片录入的需求。  在公司技术委员会副主席这个位置上干了有几个月了,期间,我一方面给研发团队整理各种文档资料,做技术沉淀;一方面给市场/运营帮了几次忙,用技术解决业务问题。上周又解决了一个业务难题,估计是考虑到升
my.oschina.net

A basic 2D WebGL animation example

In this WebGL example, we create a canvas and within it render a rotating square using WebGL. The coordinate system we use to represent our scene is the same as the canvas's coordinate system. That is, (0, 0) is at the top-left corner and the bottom-right corner is at (600, 460).
developer.mozilla.org

喵的,该写一下博客了 - ufo.22940268的个人空间 - OSCHINA - 中文开源技术交流社区

最近花两个月时间在opengl上。 首先学习了opengl ver1, 然后做了一个游戏, 很垃圾,因为刚熟悉opengl,所以我原谅自己了。 然后又在linux下做了另一个模仿特训99(或者说是“是男人就坚持20秒”)的游戏,很垃圾,但是觉得还不错。虽然都是由简单的点阵组成,但是这个游戏让我仿佛回
my.oschina.net

GLSL shaders

Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are several kinds of shaders, but two are commonly used to create graphics on the web: Vertex Shaders and Fragment (Pixel) Shaders. Vertex Shaders transform shape positions into 3D drawing coordinates. Fragment Shaders compute the renderings of a shape's colors and other attributes.
developer.mozilla.org

辣鸡准备稍微碰一下深度学习系列(1/21)---下_zszwrsjf的博客-CSDN博客

辣鸡准备稍微碰一下深度学习系列(1/21)---下zszwrsjf2020-08-2316:48:0198收藏分类专栏:菜鸡觉得不留点记录大学真就白上了文章标签:tensorflow版权菜鸡觉得不留点记录大学真就白上了专栏收录该内容3篇文章0订阅订阅专栏HelloTensorflow(2.3.0)集
blog.csdn.net

WebGL best practices

WebGL is a complicated API, and it's often not obvious what the recommended ways to use it are. This page tackles recommendations across the spectrum of expertise, and not only highlights dos and don'ts, but also details why. You can rely on this document to guide your choice of approach, and ensure you're on the right track no matter what browser or hardware your users run.
developer.mozilla.org

挺好玩的_高抬贵嘴的博客-CSDN博客

挺好玩的 高抬贵嘴 于 2013-11-03 20:17:24 发布 300收藏 版权 原来按键也是挺好玩的嘛 高抬贵嘴 关注 0 C++挺好玩的扫雷游戏.cpp 11-22 很好玩的~ 挺好玩的一个猜数游戏.zip 04-04 上次发的猜数游戏的代码 Debug课后实验 最新发布 m0_72827
blog.csdn.net

WebGLShader

The WebGLShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLProgram requires both types of shaders.
developer.mozilla.org

freetale/shaderc

docker binary container for https://github.com/google/shaderc
hub.docker.com