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“我要验牌”很火吗?我特意写了个Shader去验...

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WebGLProgram

The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL).
developer.mozilla.org

我是一根特斯拉韭菜_网易智能的博客-CSDN博客

作者 | 于二狗 来源 | 首席人物观(ID:sxrenwuguan) 同事说,我是一根韭菜,一根特斯拉洋韭菜。 我是一名特斯拉车主,还是一名特斯拉股民,甚至还是马斯克的迷弟,这三重身份的加持,让我头上那抹绿,绿得璀璨,绿得耀眼,绿得发光。 1 我永远忘不了,今年春天的那个午后,历时3年,我终于摇到
blog.csdn.net

Movement, orientation, and motion: A WebXR example

In this article, we'll make use of information introduced in the previous articles in our WebXR tutorial series to construct an example which animates a rotating cube around which the user can move freely using a VR headset, keyboard, and/or mouse. This will help to solidify your understanding of how the geometry of 3D graphics and VR work, as well as to help ensure you understand the way the functions and data that are used during XR rendering work together.
developer.mozilla.org

今天,我想和你聊聊读研这件事 - 程序员江湖 - OSCHINA - 中文开源技术交流社区

点击关注加星标,江湖要事早知道 一直想写一篇关于读研方面的文章(之前写过一篇考研回忆,主要在讲复习方法),奈何最近脑袋不太灵光给耽搁了,恰逢今日艳阳高照,刚好离今年的考研也就一个月左右的时间了,那么今天就来聊聊读研这件事吧。考研复习那段时间最常听的一首歌,也送给大家。 壹 我与考研的那些破事 笔者作
my.oschina.net

Lighting in WebGL

As should be clear by now, WebGL doesn't have much built-in knowledge. It just runs two functions you supply — a vertex shader and a fragment shader — and expects you to write creative functions to get the results you want. In other words, if you want lighting you have to calculate it yourself. Fortunately, it's not all that hard to do, and this article will cover some of the basics.
developer.mozilla.org

好吧 这是我的第一篇技术博客_帕瓦罗蒂金-CSDN博客

为啥要写呢这阵子一会在实习,在一家不错的公司,学到了好多新东西,但是记不住啊,摔~~老子也是学霸好么,秒秒钟写个快排好么,怎么能浪费时间到google和debug上!所以写点东西,就当记事本了写啥呢额,我才大三好么,没啥水平的东西,大家凑合看吧,反正我是给自己看的至于方向嘛各个方向都有,乱七八糟从汇
blog.csdn.net

GPUDevice: createRenderPipeline() method

The createRenderPipeline() method of the GPUDevice interface creates a GPURenderPipeline that can control the vertex and fragment shader stages and be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
developer.mozilla.org

写给省选前的自己_A_Comme_Amour的博客-CSDN博客

提前声明:不喜勿喷省选的前一天晚上,坐在电脑前,写下这些文字。自从寒假里=绝食般抗争回到OI以来,已经浑浑噩噩地度过了两个月,学了一些之前没有见过的算法和数据结构,也算是写过了网络流;我基本上每次hu测都是爆炸,几乎失去信心;多项式FFT没有写过数学一窍不通,主席树动态树什么的都不会,后缀数组sa自
blog.csdn.net

Using shaders to apply color in WebGL

Having created a square plane in the previous demonstration, the next obvious step is to add a splash of color to it. We can do this by revising the shaders.
developer.mozilla.org