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One South Lark

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One to One

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Earsketch API Project1.py

The piece of making music by Python API, Earsketch. It is interesting. ------------------------------------------------------------- EarSketch helps you learn core topics in computer science, music, and music technology in a fun, engaging environment. You learn to code in Python or JavaScript, two of the most popular programming languages in the world, while manipulating loops, composing beats, and applying effects to a multi-track digital audio workstation. To learn more about EarSketch, visit http://earsketch.gatech.edu. ------------------------------------------------------------- This music was generated by the following code: # python code # script_name:Projecyt.py # # author:Jeffrey Wang # description:Try to mix music # from earsketch import * from random import * init() setTempo(120) # assign track numbers drumTracks = [1, 2, 3] introTrack = 4 bassTrack = 5 melodyTrack = 6 sfxTrack = 7 endTrack = 8 def transition(startMeasure): # Inserts SFX to help transition. This is made as a function for code reusability. fitMedia(ELECTRO_SFX_WHITENOISE_SCATTER_001, sfxTrack, startMeasure, startMeasure + 2) #------------# # Intro # #------------# fitMedia(RD_ELECTRO_SYNTHLEAD_10, introTrack, 1, 5) fitMedia(RD_ELECTRO_SYNTHLEAD_3, introTrack, 5,6) #------------# # Transition # #------------# transition(6) #-----------# # A section # #-----------# drumsStartMeasure = 8 bassStartMeasure = 8 # build drums drumAudio = [ELECTRO_DRUM_MAIN_LOOPPART_001, OS_CLOSEDHAT02, OS_SNARE04] kickBeatString = "0-------0-------" hatBeatString = "0-0-0-0-0-0-0-0-" snareBeatString = "----0-------0---" for i in range(8): # put 8 measures of drums in with the beat strings above makeBeat(drumAudio[0], drumTracks[0], drumsStartMeasure + i, kickBeatString) makeBeat(drumAudio[1], drumTracks[1], drumsStartMeasure + i, hatBeatString) makeBeat(drumAudio[2], drumTracks[2], drumsStartMeasure + i, snareBeatString) # build 8 measures of bass bassAudio = [HIPHOP_FUNKBASS_001, HIPHOP_SYNTHBASS_001, HIPHOP_SYNTHBASS_002, RD_EDM_RAZORBASS_1] # these need a 0.125 offset to be on beat fitMedia(bassAudio[0], bassTrack, bassStartMeasure, bassStartMeasure + 2) fitMedia(bassAudio[1], bassTrack, bassStartMeasure + 2, bassStartMeasure + 4) fitMedia(bassAudio[2], bassTrack, bassStartMeasure + 4, bassStartMeasure + 6) fitMedia(bassAudio[3], bassTrack, bassStartMeasure + 6, bassStartMeasure + 8) # build 8 measures of melody # randomly choose from these for the melody melodyAudio = [YG_ALT_POP_GUITAR_1, YG_ALT_POP_GUITAR_2, YG_ALT_POP_GUITAR_3, ELECTRO_ANALOGUE_LEAD_012] melodyStartMeasure = 8 fitMedia(melodyAudio[1], melodyTrack, melodyStartMeasure, melodyStartMeasure + 4) fitMedia(melodyAudio[0], melodyTrack, melodyStartMeasure + 4, melodyStartMeasure + 8) #-----------# # B section # #-----------# drumsStartMeasure = 16 bassStartMeasure = 16 melodyStartMeasure = 16 # build drums drumAudio = [ELECTRO_DRUM_MAIN_LOOPPART_001, OS_CLOSEDHAT02, OS_SNARE04] kickBeatString = "0-----0-0-------" hatBeatString = "0-0-0-0-0-0-0-00" snareBeatString = "----0-------0---" for i in range(8): # put 8 measures of drums in with the beat strings above makeBeat(drumAudio[0], drumTracks[0], drumsStartMeasure + i, kickBeatString) makeBeat(drumAudio[1], drumTracks[1], drumsStartMeasure + i, hatBeatString) makeBeat(drumAudio[2], drumTracks[2], drumsStartMeasure + i, snareBeatString) # build 8 measures of bass bassAudio = [HIPHOP_FUNKBASS_001, HIPHOP_SYNTHBASS_001, HIPHOP_SYNTHBASS_002, RD_EDM_RAZORBASS_1] # these need a 0.125 offset to be on beat fitMedia(bassAudio[0], bassTrack, bassStartMeasure, bassStartMeasure + 2) fitMedia(bassAudio[1], bassTrack, bassStartMeasure + 2, bassStartMeasure + 4) fitMedia(bassAudio[0], bassTrack, bassStartMeasure + 4, bassStartMeasure + 6) fitMedia(bassAudio[1], bassTrack, bassStartMeasure + 6, bassStartMeasure + 8) # build 8 measures of melody # randomly choose from these for the melody melodyAudio = [YG_ALT_POP_GUITAR_1, YG_ALT_POP_GUITAR_2, YG_ALT_POP_GUITAR_3, ELECTRO_ANALOGUE_LEAD_012] fitMedia(melodyAudio[1], melodyTrack, melodyStartMeasure, melodyStartMeasure + 4) fitMedia(melodyAudio[3], melodyTrack, melodyStartMeasure + 4, melodyStartMeasure + 8) #------------# # End # #------------# fitMedia(ELECTRO_SFX_WHITENOISE_SCATTER_007, endTrack, 24, 26) #------------# # Add Effect # #------------# # This effect adds some distortion to our signal. #setEffect(6, DISTORTION, DISTO_GAIN, 0, 0, 0, 0) # start with no distortion #setEffect(6, DISTORTION, DISTO_GAIN, 0, 24, 20, 30) # start increasing distortion to melody at measure 24 setEffect(8, DISTORTION, DISTO_GAIN, 50,24,0,26 ) # shut it down in 1 measure #---------# # Finish # #---------# finish() ------------------------------------------------------------- To load this track in EarSketch, visit https://earsketch.gatech.edu/earsketch2/#?sharing=xn0283NCaHRBzfWiU9YeDQ -------------------------------------------------------------
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One Desire

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手的位置(第一组合)(专辑:儿童芭蕾舞教程(2)) - 舒均均

歌手:舒均均 专辑:儿童芭蕾舞教程(2) · 14:43
y.migu.cn

舞姿的连接(专辑:儿童芭蕾舞教程(4)) - 舒均均

歌手:舒均均 专辑:儿童芭蕾舞教程(4) · 4:47
y.migu.cn

吸气(专辑:双簧管教程(2)) - 祝盾

歌手:祝盾 专辑:双簧管教程(2) · 9:30
y.migu.cn

API-tiimin tunnari vol. 1

API-tiimin tunnari, vol. 1
soundcloud.com