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拒绝“偷天换日”!深度拆解 Go sumdb 的密码学防线
"相关结果 40条Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in Go to build long-term strategies. At any step of the game, the energy functional of the model provides the control degree (strength) of a player over the board. A close fit between predictions of the model with actual games is obtained.
arxiv.orgThis paper collects heuristics of Go Game and employs them to achieve coverage of dense wireless sensor networks. In this paper, we propose an algorithm based on Go heuristics and validate it. Investigations show that it is very promising and could be seen as a good optimization. Keywords: Go Heuristics, Wireless Sensor Networks, Coverage, Density
arxiv.orgIn this work, we present a MCTS-based Go-playing program which uses convolutional networks in all parts. Our method performs MCTS in batches, explores the Monte Carlo search tree using Thompson sampling and a convolutional network, and evaluates convnet-based rollouts on the GPU. We achieve strong win rates against open source Go programs and attain competitive results against state of the art convolutional net-based Go-playing programs.
arxiv.org